﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class HeroItems : Items
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "head")]
        private EquippedItem _head;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Head
        {
            get { return this._head; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "torso")]
        private EquippedItem _torso;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Torso
        {
            get { return this._torso; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "feet")]
        private EquippedItem _feet;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Feet
        {
            get { return this._feet; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "hands")]
        private EquippedItem _hands;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Hands
        {
            get { return this._hands; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "shoulders")]
        private EquippedItem _shoulders;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Shoulders
        {
            get { return this._shoulders; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "legs")]
        private EquippedItem _legs;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Legs
        {
            get { return this._legs; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "bracers")]
        private EquippedItem _bracers;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Bracers
        {
            get { return this._bracers; }
        }
        
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "waist")]
        private EquippedItem _waist;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Waist
        {
            get { return this._waist; }
        }

        /// <summary>
        /// 
        /// </summary>
        public HeroItems()
        {
        }
    }
}
